Nansong Zhou explores how video gaming blurs the boundaries between leisure and labor, turning players from mere consumers into productive workers. Drawing on feminist “women’s work” studies and audience commodity theory, it examines League of Legends as a case of how free-to-play games monetize players’ interactions and emotional investment. Through a political-economic lens, the lecture outlines three phases of player labor—production, remuneration, and consumption—and reveals the hidden work sustaining digital economies. By rethinking play as labor, this discussion highlights the exploitative yet creative dynamics shaping contemporary gaming culture.