Trickssi, Ali, and Fey from the Cosplayer Survivor Support Network and Benjamin Woo and Kathryn Fedchun from the RoCCET Lab at Carleton University share what they've learned from reviewing and analyzing the codes of conduct and anti-harassment policies from hundreds of fan conventions. ...

Samantha Close explores the world of fannish crafting, covering the kinds of things people make and what they mean. We'll talk about what it means for people to sell their fan crafts, how artists’ alleys that you see at conventions differ from free shares of gifts like online exchanges and archives. Bring pictures of your own fannish crafts to share in the chat! ...

Join David Cui Cui, Vanille Vasquez, and Adam Diggle as they discuss what it's like for a VA to be in sessions, doing business development, what they're up to when it's slow, and everything else in between ...

Join Jacob “Rocket” LaRocca to discuss how he and others designed, tested, and eventually built a 20 foot tall Erlenmeyer flask in the middle of the desert in order to break a world record, and then how it was very quickly beaten again. ...

Join Mia Page, Christina Costello, and Nickolette Kong as they discuss how you can be a professional voice actor while being disabled. ...

Join series authors Henry Jenkins and Robert Kozinets for a discussion of their new Frames of Fandom book series. The authors will explore the central paradox of modern fan culture: how fans act as powerful co-creators, generating immense cultural and economic value , while often finding their contributions embraced, restricted, and regulated by powerful industries in ways that are more parasitic than symbiotic. ...

Sometimes as makers, we say “why doesn’t a tool like that exist?!”  In that case, invent it yourself!  Join Jacob “Rocket” LaRocca as he discusses the process he went through in designing, prototyping, manufacturing, and ultimately patenting the BevAll™ Beveling tool. He will discuss his prototyping methods, and the ups and downs of invention and running a small business.  Come learn about the process of invention- necessity, iteration, iteration, iteration, manufacturing, iteration, and more.  You may even get to see some of the products he is currently working on! ...

Susana Tosca explores how Japan is mediated affectively across media consumption and travel practices. Drawing on empirical research on Japanese games, anime, and films, as well as fieldwork with travelers, it argues that both media audiences and tourists engage with Japan through both concrete knowledge or place attachment as well as vague yet powerful emotional imaginaries ...